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Carrara 4 Tutorials

Course Content
Carrara 4 keeps professional designers ahead of the curve by offering superior performance capabilities and a prodigious toolset that seamlessly integrates into any workflow. Carrara 4 also makes it easy for the beginner because of its unique organization of rooms within the interface, providing an immediate disposal of tools (whether it’s modeling, texturing or rendering). Carrara 4 Pro also comes pre-loaded with essential plug-ins, TransPoser™ and CADstyle™, as well as Amapi Designer 7, a fully functional version of the versatile modeling package from Eovia. VTC author, Doug Sahlin, shows users how to create 3D scenes for publishing to the Web or print, design textures for modelers, create shapes using modelers, add special effects, animate a scene, and much more. Available for both Mac and PC, Carrara 4 is essential for the graphic designer, 3D artist, or hobbyist looking to take their creativity to the next level. To begin learning today, simply click on one of the Carrara Pro 4 lessons.
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Introducing Carrara
 Welcome to Carrara (03:38)
 New in Carrara 4 (04:16)
 Navigating in 3D Space (04:13)
 Introducing the Interface (03:51)
 Introducing the Rooms (04:41)
Create Scenes and Animations
 Exploring the Workflow pt. 1 (04:01)
 Exploring the Workflow pt. 2 (03:34)
 Creating Images (04:35)
 Creating Animations (06:07)
 Planning Your Project (04:15)
 Exploring the Scene Wizard (05:45)
Navigating the Workspace
 Exploring the Interface (06:07)
 Customizing the Workspace (04:48)
 Using Primitive Objects (03:12)
 Creating Text Objects (02:20)
 Importing 3D Models (03:53)
Managing Scene Elements
 Using the Properties Tray (04:23)
 Using the Sequencer Tray (04:13)
 Using the Browser Tray (03:10)
 Using the Carrara Color Pickers pt. 1 (03:12)
 Using the Carrara Color Pickers pt. 2 (03:47)
 Setting Up a Scene pt. 1 (04:57)
 Setting Up a Scene pt. 2 (05:27)
 Moving Scene Elements (02:03)
 Scaling Scene Elements (02:14)
 Rotating Scene Elements (02:50)
 Aligning Scene Objects (04:23)
 Distributing and Spacing Objects (03:05)
 Changing Your Viewpoint (03:13)
 Working with Multiple Views (04:26)
 Changing Preview Quality (03:05)
 Modifying the Working Box (03:22)
Using the Cameras
 Using the Director's Camera (03:22)
 Using the Conical Camera (04:59)
 Saving Camera Positions (02:16)
 Using the Isometric Camera (01:42)
 Using Multiple Cameras (03:45)
Lighting Your Scene
 Setting Up Scene Lighting (04:39)
 Setting Light Properties (04:56)
 Aiming Lights (05:23)
 Using the Bulb Light (04:07)
 Using the Spot Light (04:16)
 Using the Distant Light (04:52)
 Using the Shape and Tube Lights (04:18)
 Using the Anything Glows Light (03:56)
 Creating Special Lighting Effects pt. 1 (05:18)
 Creating Special Lighting Effects pt. 2 (05:36)
 Creating Special Lighting Effects pt. 3 (05:35)
Modeling with Modifiers
 Using Modifiers (03:40)
 Distorting Objects (06:17)
 Using Complex Deformers pt. 1 (04:19)
 Using Complex Deformers pt. 2 (06:00)
 Using Basic Deformers (05:59)
Using the Spline Modeler
 Introducing the Spline Modeler (06:39)
 Creating Shapes (06:41)
 Choosing Extrusion Settings (04:07)
 Working with Cross Sections (03:31)
 Working with Extrusion Presets (03:14)
 Creating a Drinking Glass (03:39)
 Working with Multiple Shapes (03:25)
 Beveling a Shape (02:05)
 Spline Modeler Tips and Tricks (03:21)
Using the Vertex Modeler
 Introducing the Vertex Modeler (03:15)
 Creating Vertex Objects (04:43)
 Using the Polyline Tool (05:03)
 Extruding/Sweeping/Lathing Vertex Objects pt. 1 (04:22)
 Extruding/Sweeping/Lathing Vertex Objects pt. 2 (02:41)
 Lofting Vertex Objects (05:22)
 Boolean Modeling (03:36)
 Modeling Vertex Objects (06:14)
 Other Vertex Modeling Techniques pt. 1 (03:46)
 Other Vertex Modeling Techniques pt. 2 (04:14)
 Vertex Modeler Tips and Tricks (06:43)
Using the Meta-Ball Modeler
 Introducing the Meta-Ball Modeler (03:33)
 Working with Meta-Ball Primitives (04:26)
 Creating a Meta-Ball Model pt. 1 (04:59)
 Creating a Meta-Ball Model pt. 2 (03:13)
 Meta-Ball Model Tips and Tricks (05:44)
Creating Terrains
 Creating Terrain Objects (02:00)
 Generating a Terrain pt. 1 (04:05)
 Generating a Terrain pt. 2 (05:47)
 Modifying a Terrain (03:10)
 Creating Trees (04:30)
 Creating Bodies of Water (04:53)
 Elements Shaders (04:49)
 Generating a Sky pt. 1 (03:49)
 Generating a Sky pt. 2 (03:18)
 Generating a Realistic Sky pt. 1 (02:51)
 Generating a Realistic Sky pt. 2 (04:44)
Texturing Your Models
 Introducing the Shader Browser (03:46)
 Working with Preset Shaders (04:04)
 Working with Master Shaders (03:36)
 Editing Object Shaders (04:08)
Creating Custom Shaders
 Introducing the Texture Room (05:02)
 Working with Shader Components pt. 1 (04:22)
 Working with Shader Components pt. 2 (05:40)
 Combining Components with Operators (06:40)
 Using the Pattern Functions pt. 1 (05:34)
 Using the Pattern Functions pt. 2 (05:42)
 Using the Natural Functions (06:43)
 Exploring Other Shader Components pt. 1 (04:19)
 Exploring Other Shader Components pt. 2 (03:23)
 Exploring the Shader Channels pt. 1 (04:58)
 Exploring the Shader Channels pt. 2 (05:48)
Using Shader Layers
 Adding Shader Layers (03:52)
 Adding Surface Relief (03:59)
 Applying Labels to Objects (03:34)
Advanced Shading Techniques
 Understanding Mapping Modes (03:40)
 Working with Texture Maps (03:13)
 Using Multi-Channel Mixers (03:39)
 Creating Realistic Shaders (04:20)
 Creating Textures with Video Files (02:59)
 Creating Marble (04:13)
 Creating Glass (03:40)
 Shading Terrains (06:22)
Adding Special Effects
 Creating Fire (03:53)
 Simulating Fog (03:27)
 Creating Clouds (02:35)
 Creating Fountains (03:46)
 Generating Particles pt. 1 (04:22)
 Generating Particles pt. 2 (06:36)
Animating a Scene
 Understanding Animation (03:52)
 Animating with Keyframes (06:16)
 Using Tweeners pt. 1 (05:09)
 Using Tweeners pt. 2 (05:07)
 Using Tweeners pt. 3 (02:13)
 Animating with Motion Paths pt. 1 (04:30)
 Animating with Motion Paths pt. 2 (02:45)
 Animating with Physics pt. 1 (05:02)
 Animating with Physics pt. 2 (05:17)
 Animating with Modifiers (03:26)
 Using Object Behaviors (05:49)
 Animating with the Storyboard Room (02:50)
Character Animation
 Using Motion Constraints pt. 1 (05:44)
 Using Motion Constraints pt. 2 (03:50)
 Creating an IK Chain (05:15)
 Animation with Bones pt. 1 (05:11)
 Animation with Bones pt. 2 (03:40)
Rendering a Scene
 Choosing a Render Engine pt. 1 (05:24)
 Choosing a Render Engine pt. 2 (02:40)
 Choosing an Export File Format (04:26)
 Setting Up and Optimizing the Render (04:56)
 Rendering and Exporting the Scene (02:28)
 Rendering and Exporting an Animation (03:55)
 Batch Rendering (03:56)
Using Carrara with Other Software
 Exporting Models (03:08)
 Post Render Editing (03:52)
 Editing Animations Post Render (05:09)
 Carrara Plug-Ins (02:08)
Conclusion
 Carrara Internet Resources (03:56)
 Where to Go From Here? (01:32)
Credits
 About this Author (01:03)


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Tutorial Information / Pricing
Title: Carrara 4
Author: Doug Sahlin
SKU: 33593
ISBN: 1-932808-40-x
Duration: 11 hrs / 152 Lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9

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